[Lynda.com] cборник видео курсов по Photoshop CS5 Extended One-on-One: 3D [2011, ENG]

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Сборник видео курсов по Photoshop CS5 Extended One-on-One: 3D
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Производитель: Lynda.com
Год выпуска: 2011
Язык: английский
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Описание: В новой серии Photoshop Extended One-on-One автор Deke McClelland охватывает базовые техники работы с 3D в Photoshop, показывая, как создать текстурированный шрифт и рисуя объекты, которыми можно манипулировать в 3D пространстве.
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Видео курсы

Photoshop CS5 Extended One-on-One: 3D Fundamentals (Photoshop CS5 Extended. Один на один: Основы 3D) [2011]


Год выпуска: 3/29/2011
Автор: Deke McClelland
Продолжительность: 05:17:47
Видеокодек: Advanced Video Codec (AVC)
Битрейт видео: ~71.6 - 1541 кбит/с
Размер кадра: 960х540
Аудиокодек: Advanced Audio Codec (AAC)
Битрейт аудио: 96,0 - 160 кбит/сек 2 канала 48,0 КГц
Файлы примеров: присутствуют
Описание: В первом курсе новой серии Photoshop Extended One-on-One автор Deke McClelland охватывает базовые техники работы с 3D в Photoshop, показывая, как создать текстурированный шрифт и рисуя объекты, которыми можно манипулировать в 3D пространстве. Курс охватывает создание 3D шрифта с Repoussé; движение, масштабирование и повороты объектов вдоль осей X, Y и Z; применение материалов для создания правдоподобных текстур; добавление реализма освещением, тенями и контрастом; и многое другое.
Файлы упражнений прилагаются к курсу.

Содержание

• Introduction
Welcome to One-on-One
Making Photoshop your default image editor on a PC
Making Photoshop your default image editor on a Mac
Installing the dekeKeys keyboard shortcuts
Remapping Mac OS shortcuts
Establishing the best color settings
Constructing the ideal workspace
Adjusting the interface settings
Establishing the best preference settings
• What Photoshop CS5 Extended Can Do
Making Saturn
Creating a basic 3D shape
Mapping texture onto a 3D shape
Editing a diffuse texture
Converting 2D art to 3D
Defining an opacity map
Merging two 3D layers into one
Lighting a scene
Troubleshooting and ray tracing
Fixing ambient light and strange rings
Traditional 2D edits in a 3D world
Using the Camera Rotate tool
• Creating 3D Type with Repoussé
Extruding type
The special considerations of 3D type
Using the Repoussé dialog box
Assign textures to surfaces
Using the Ground Plane Shadow Catcher
Adjusting and loading lights
Adding a custom-contoured bevel
The Repoussé presets
• Drawing 3D Objects with Repoussé
Turning any 2D layer into 3D
Creating the base shape layers
Cutting holes from shapes
From circles to "near spheres" in Repoussé
Adding an active constraint
Converting constraints into holes
Merge, texture, gloss, and shine
Fixing texture and bevel
Editing an internal constraint
Rotating and positioning by the numbers
Sharpening and introducing a background
Enhancing the colors of a 3D scene
• Mastering the Tools: Object, Camera, and Mesh
Navigating in 3D space
Importing a model from Google SketchUp
3D explained: XYZ position and orientation
Adjusting orientation by the numbers
Feeling your way through rotate and roll
3D movement: Drag, slide, pan, and walk
Assigning materials and lights
Editing and replacing a model
Repositioning independent meshes
Finishing the giant marble chair
• Designing and Applying Materials
The stuff of the real world
Making a spherical panorama
Setting orientation and position
Moving a sphere into a panorama
Adding and positioning a point light
Modifying the attributes of a material
Designing a custom bump map
Adding precisely symmetrical spheres
Designing and saving a custom material
Replacing an environment map
Resolving seams in a 3D panorama
Masking aberrant shadows and adding contrast
Adding a person to a 3D scene
• Upsampling 3D Artwork
Working low-res, rendering high-res
Upsampling 3D objects
Real-world upsampling
Touching up 3D shadows
•Conclusion
Until next time

Скриншоты

Photoshop CS5 Extended One-on-One: 3D Objects (Photoshop CS5 Extended. Один на один: Объекты 3D) [2011]


Год выпуска: 2011
Автор: Deke McClelland
Продолжительность: 06:01 ч
Файлы примеров: присутствуют
Формат видео: клипы QuickTime (.mov)
Видео: AVC 960x540 15fps ~200Kbps
Аудио: AAC 48kHz 2ch 96Kbps
Описание: В этом выпуске серии Photoshop Extended One-on-One автор Deke McClelland показывает, как нарисовать шесть различных объемных объектов и манипулировать ими в 3D пространстве. Курс охватывает создание 3D объектов из 2D слоев, работу с предопределенными 3D формами, такими как сферы и кубы, импорт 3D моделей, созданных в других программах, максимизация мощности возможности Repoussé.

Topics include

* Spinning a 2D layer in 3D space
* Using basic 3D shapes
* Importing a 3D model as an OBJ file
* Exporting a 3D model to the DAE format
* Painting directly on a 3D layer
* Working with UV overlays
* Making a bump map
* Working with 3D depth maps
* The medical applications of Photoshop 3D
* Creating 3D motion effects
* Revolving objects in 3D space
* Adjusting the depth of field

Содержание

Introduction 36m 23s
Welcome 01m 44s
Making Photoshop your default image editor on a PC 04m 02s
Making Photoshop your default image editor on a Mac 05m 53s
Installing the dekeKeys keyboard shortcuts 04m 10s
Remapping Mac OS shortcuts 04m 00s
Establishing the best color settings 03m 53s
Constructing the ideal workspace 03m 25s
Adjusting the interface settings 03m 06s
Establishing the best preference settings 06m 10s
7. Making a 3D Postcard 42m 34s
Flat 2D layers in 3D space 01m 06s
Making a 3D postcard 04m 12s
Combining extruded type with a postcard 05m 07s
Matching a postcard to a background image 07m 52s
Masking, blending, and lighting a scene 04m 55s
Editing type in a diffuse texture 03m 56s
Tying objects together with reflectivity 03m 59s
Adding defects with a bump map 05m 30s
Adding rust trails to metallic type 05m 57s
8. Creating a 3D Shape from a Preset 40m 15s
The challenge of the multi-mesh object 01m 07s
Introducing the 3D shape presets 06m 41s
Duplicating materials, camera, and position 03m 26s
Loading and editing diffuse textures 06m 15s
Creating texture-specific bump maps 04m 56s
Faking a 3D bevel with 2D layers 03m 42s
Creating a starburst effect with Repoussé 03m 12s
Making rays of light with a diffuse texture 03m 47s
Filtering a 3D object as a Smart Object 03m 40s
Blending a 3D cube with 2D effects 03m 29s
9. Importing 3D Models 01h 12m
Bringing models into Photoshop 00m 55s
Accessing 3D models and materials 03m 04s
Importing 3D models 05m 16s
Prepping 3D models for export 03m 36s
Exporting a model as a 3D shape preset 04m 05s
Creating a credible leather texture 04m 19s
Scaling and repeating a texture 05m 33s
Identifying and painting details in 3D 07m 28s
Fixing gaps in a custom diffuse texture 05m 43s
Working with UV overlays 07m 27s
Navigating inside a complex UV map 09m 21s
Reflecting a partial environment map 03m 55s
Filling in missing parts of an environment 03m 50s
Making and painting a multilayer bump map 04m 40s
Simulating depth of field with a 2D filter 03m 28s
10. Creating 3D from a Depth Map 55m 26s
White is height, black is back 00m 56s
Introducing 3D depth maps 06m 03s
Cylindrical and spherical projections 07m 40s
The advantage of 16-bit depth maps 06m 54s
Creating a 3D object from a 16-bit gradient 04m 49s
Making a 3D object look huge and distant 06m 54s
Depth maps vs. displacement maps 04m 26s
Hand-painting and blurring a depth map 03m 37s
Coloring a scene with lights and texture 04m 16s
Creating rips and tears in a 3D surface 07m 46s
Singeing the holes with 2D effects 02m 05s
11. Creating a 3D Volume from Layers 49m 35s
Science meets art 01m 19s
Making a 3D volume from DICOM layers 06m 05s
Render settings and transfer functions 05m 06s
Using 3D volumes as creative tools 05m 32s
Building one 3D object from another 05m 05s
Adding white peaks to hills 03m 01s
Creating synthetic rain 04m 23s
Rendering 3D motion trails 05m 30s
Matching independent objects in 3D space 06m 57s
Making ghostly type with layer effects 03m 03s
Boosting the highlights of a 3D composition 03m 34s
12. Advanced Repoussé 01h 03m
The baffling power of Repoussé 01m 01s
Repoussé and pixels vs. vector masks 06m 22s
Creating a 3D revolution 06m 32s
Making seamless textures and bump maps 06m 14s
Merging and reconciling different 3D objects 06m 44s
Assigning and adjusting depth of field 04m 08s
Extruding a long, bending object 09m 55s
Blending a photographic foreground 05m 07s
Creating a custom contoured bevel 06m 27s
Moving one object between two others 06m 34s
When in doubt, move what's easiest 04m 39s
Conclusion 01m 03s
Until next time 01m 03s

Скриншоты

Photoshop CS5 Extended One-on-One: 3D Scenes (Photoshop CS5 Extended. Один на один: 3D сцены) [2011]


Год выпуска: 2011
Автор: Deke McClelland
Продолжительность: 08:51 ч
Файлы примеров: присутствуют
Формат видео: клипы QuickTime (.mov)
Видео: AVC 960x540 15fps ~300Kbps
Аудио: AAC 48kHz 2ch 96Kbps
Описание: В третьем выпуске серии Photoshop Extended One-on-One автор Deke McClelland показывает, как создать, осветить и рендерить реалистичные 3D сцены в Photoshop CS5 Extended. Предлагая систематический подход к созданию сцены, курс объясняет, как сделать отражения и преломления, сбалансировать взаимодействие света и тени, кадрировать сцены 3D камерами.
Файлы упражнений прилагаются к курсу.

Topics include

* Building complex 3D objects from simple shapes
* Maintaining control over objects in a scene
* Extruding and positioning glass
* Illuminating a scene with precisely positioned lights
* Modifying light attributes such as Attenuation and Falloff
* Changing shadows on a mesh-by-mesh basis
* Passing light through an opaque object
* Understanding depth of field and field of view
* Aligning lights and cameras
* Rendering stereoscopic 3D artwork

Содержание

Introduction 36m 15s
Welcome to One-on-One 01m 36s
Making Photoshop your default image editor on a PC 04m 02s
Making Photoshop your default image editor on a Mac 05m 53s
Installing the dekeKeys keyboard shortcuts 04m 10s
Remapping Mac OS shortcuts 04m 00s
Establishing the best color settings 03m 53s
Constructing the ideal workspace 03m 25s
Adjusting the interface settings 03m 06s
Establishing the best preference settings 06m 10s
13. Advanced Scene-Building 01h 22m
Understanding the disciplined approach to scenes 00m 58s
Beginning an ambitious 3D scene 06m 41s
Staking your claim with the camera 05m 51s
Taking the disciplined approach 07m 19s
Building a complex Repoussé element 07m 53s
Taking control of Repoussé bevels 05m 57s
Mastering the spherical panorama 05m 06s
Opening up a spherical panorama 03m 42s
Using a diffuse texture as a layer effect 07m 12s
Embossing text with bump maps 05m 42s
Partnering bump maps with diffuse textures 08m 12s
Automating Repoussé with an action 04m 57s
Combining 3D layers with Merge Down 08m 34s
Nesting objects in regular increments 04m 13s
14. Working with Glass 37m 42s
A scene's best supporting material 00m 40s
Extruding and positioning glass 06m 30s
Introducing refraction 07m 44s
Adjusting a double refraction effect 07m 45s
Creating a reflective lens 05m 16s
Creating a "diffuse reflection" 03m 56s
Adding depth and highlights in 2D 05m 51s
15. Lighting Your Scene 01h 53m
Igniting the colors in your scene with light 01m 35s
Making sense of a single-mesh scene 05m 43s
Identifying and naming materials 07m 36s
Establishing a base camera and light 06m 56s
Creating and positioning point lights 08m 31s
Precisely positioning lights 09m 40s
Color, softness, and attenuation 06m 01s
Capturing a light with Gloss and Shine adjustments 05m 09s
Making a patterned, textured surface 06m 48s
Creating a highly polished hardwood floor 09m 32s
Using the Hotspot and Falloff options with a spotlight 08m 03s
Placing and pointing a spotlight 08m 37s
Aligning a light to the camera angle 06m 34s
Moving cameras and lights 09m 11s
Adding a 2D sky to a 3D window 06m 44s
Resolving ray tracing mistakes 07m 19s
16. Advanced Lights and Shadows 01h 45m
Darkness conveys depth 00m 56s
Shining light through a window 07m 34s
Using a 3D postcard as a light shield 08m 01s
Adjusting an infinite light source 05m 41s
Adding two new models to a scene 08m 15s
Looking through many objects in a scene 07m 40s
Changing shadows on a mesh-by-mesh basis 04m 39s
Adding a 3D postcard sky 06m 52s
Passing light through an opaque object 03m 24s
Diffuse texture vs. self-illumination 05m 47s
Designing a custom reflection map 08m 48s
Shielding the distant edge of a scene 04m 54s
Casting light through an opacity map 09m 30s
Employing an image-based light 07m 05s
Making wall art with a 3D postcard 07m 41s
Creating a Repoussé picture frame 08m 56s
17. Mastering the Camera 01h 06m
Forget the Zoom and Hand tools 00m 52s
Aligning the ground plane to a photograph 06m 08s
Creating the perfect straight-on view 03m 26s
Positioning a 3D scene as an object 04m 26s
Using an orthographic camera 06m 34s
Sinking a scene into the ground plane 06m 27s
Designing shiny surfaces 07m 32s
Making a seamless image-based light 09m 49s
Lighting a factory-new 3D car 07m 42s
Adding metallic paint and tire treads 06m 36s
Depth of field vs. field of view 07m 21s
18. The Art of the Mesh 01h 04m
A scene's most important ingredient 01m 10s
Importing independently editable meshes 07m 21s
Integrating a 3D scene into a photograph 06m 11s
Designing a content-aware diffuse texture 08m 06s
Creating a tapering horn in Repoussé 05m 44s
Using the camera to align meshes 10m 56s
Establishing symmetrical meshes 05m 51s
Employing a self-illuminated mesh 08m 04s
Creating a self-illumination map 05m 38s
Cleaning up jagged highlights 05m 14s
19. Customizing the Render 23m 33s
Crafting the final 3D product 00m 35s
Photoshop's 3D rendering presets 04m 49s
Making line art without re-rendering 02m 30s
Working with the Face Style options 06m 31s
Working with the Edge and Vertex Style options 04m 31s
Rendering a stereoscopic 3D artwork 04m 37s
Conclusion 01m 03s
Until next time 01m 03s

Скриншоты

Photoshop CS5 Extended One-on-One: 3D Type Effects (Photoshop CS5 Extended. Один на один: Эффекты 3D шрифта) [2011]


Год выпуска: 2011
Автор: Deke McClelland
Продолжительность: 05:51 ч
Файлы примеров: присутствуют
Формат видео: клипы QuickTime (.mov)
Видео: AVC 960x540 15fps ~140Kbps
Аудио: AAC 48kHz 2ch 128Kbps
Описание: В последнем выпуске серии Photoshop Extended One-on-One автор Deke McClelland полностью создает семь эффектов 3D шрифта с нуля. Этот курс, основанный на проекте, показывает, как создавать и модифицировать 3D шрифт, работать с эскизами эффектов и создавать дизайн сложных символов. Курс также объясняет, как корректировать цвет и выполнять постобработку 3D шрифта в Camera RAW.

Topics include

* Smearing colors across letters
* Creating drop-and-splatter effects
* Tracing character outlines with smart filters
* Rotating, positioning, and scaling words
* Quickly (and accurately) masking 3D letters
* Assigning complex, high-quality bevels
* Matching 3D type to a photographic scene
* Adding a crack to a grunge letter
* Making a 3D pillow inflation
* Simulating worn fabric with soft noise
* Making blocky type using depth maps
* Carving recessed type in a tree
* Creating a sunken extrusion
* Bending 3D text as a Smart Object

Содержание

Introduction 02m 25s
Welcome 02m 25s
1. Murder-Mystery Type 47m 32s
Making thriller/chiller type 04m 14s
Creating a slanted incline 02m 54s
Smearing colors across letters 05m 21s
Casting and catching light 04m 09s
Masking away shadow errors 04m 35s
Creating drop-and-splatter effects 06m 16s
Color-correcting 3D in Camera Raw 04m 11s
Placing Camera Raw and raster art 05m 56s
Mastering register and knockout 07m 08s
Combining layer mask and density 02m 48s
2. Hand-Drawn Letters 41m 44s
Making hand-drawn type in 3D 03m 44s
Tracing letters with filters 03m 55s
Restoring missing outlines 03m 46s
Tracing a photographic background 04m 32s
Separating letters from the extruded sides 04m 28s
Turning a cartoon into "glory type" 03m 25s
Making a hand-drawn neon effect 05m 01s
Changing glow, mask, and color 03m 35s
Modifying your hand-drawn 3D text 06m 06s
Updating static layers and masks 03m 12s
3. Long, Twisty I-Beam Extrusions 54m 24s
Making cable-length I-beam extrusions 05m 37s
Similarly extruding other type layers 03m 29s
Rotating, positioning, and scaling words 06m 33s
Removing one texture and creating another 06m 47s
Dressing up the cable-length I-beams 04m 08s
Precisely masking your 3D letters 04m 32s
Brightening the faces of your letters 05m 47s
Masking the extruded sides 05m 56s
Painting in a 3D smoke effect 06m 55s
Knocking out the excess smoke 04m 40s
4. Sharp and Edgy Grunge Type 01h 05m
Establishing a worthy grunge background 03m 53s
Assigning a bevel with a custom contour 03m 53s
Matching 3D type to a photographic scene 06m 22s
Lifting masks from plain 3D letters 04m 48s
Assigning a rusting grunge-metal material 05m 26s
Creating matching faux-gold bevels 05m 36s
Tracing the faces of your letters 04m 19s
Painting in the back-alley slime trails 08m 07s
Simulating heavy-duty 3D wires 04m 50s
Adding a crack to any letter 07m 01s
Lighting a background to match your type 05m 23s
Post-processing type in Camera Raw 06m 15s
5. Fluffy Pillow Inflations 35m 24s
Making a 3D pillow inflation 03m 59s
"Fluffing up" the letters 03m 55s
Masking and lighting the 3D type 04m 01s
Casting colorful ground-plane shadows 04m 46s
Assigning materials and bump maps 04m 09s
Removing seams from a bump map 07m 01s
Simulating worn fabric with Soft Noise 04m 07s
Resolving last-minute lighting issues 03m 26s
6. Depth-Map Letters in Stylized Granite 55m 41s
Making blocky comic-book-style type 03m 53s
Scaling depth-map bumps 03m 19s
Using the built-in shadow catcher 02m 31s
Opening an ACR image from Photoshop 05m 19s
Tracing and shading the blocks 04m 42s
Masking block letters with the Magic Wand 05m 51s
Adding graphic effects to the background 04m 11s
Masking the base of the letterforms 07m 12s
Tracing halos around the letter backs 05m 57s
Creating a circuit board pattern 05m 07s
Making a complex pattern glow 04m 49s
Adding bright 2D shadow type 02m 50s
7. Carving Recessed Type into a Tree 47m 38s
Prepping ACR and Illustrator objects 03m 55s
Reconciling multiple vector constraints 05m 19s
Fixing the type onto the tree 02m 42s
Creating a sunken extrusion 05m 39s
Combining blending modes and diffuse texture 03m 59s
Bending 3D text as a Smart Object 04m 25s
Enhancing carved type with Smart Filters 03m 06s
Masking away the forward extrusions 03m 54s
Duplicating the carving up the tree 06m 45s
Masking the many bits of exposed wood 04m 21s
Dyeing the inside of the hearts red 03m 33s
Conclusion 00m 40s
See ya 00m 40s

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